Spades (1968) Getting Ready For Public Pre-Alpha
Spades 1968 (Ace of Spaces Remake) » Devlog
We're currently deep in development editing the game so we can support a public pre-alpha, this includes registration so you can secure the display name you'd like to be known as. As with each dev post, heres the current dev log since the last:
- + Adjusted the volume of some of the sound effects.
- + Fixed an issue with footsteps incorrectly playing while in the air.
- + Fixed a couple server sided disconnects.
- + Started down the path towards better error handling, rather than exiting or dying directly the client will now attempt to show an error message at the various stages of failure
- . + Error logging is now only enabled during development, during production it's been disabled to keep frame-rates high rather than provide debug info.
- + Development resources are now based on a prefab system rather than hardcoded assets, more data is planned to be moved onto this style of system
- . + Sounds are now loaded into a soundbank prefab, this includes trigger definition, sound addition / removal, and volume control per sound.
- + Weapons and models are now prefabs, this includes the name, type, model, positioning and more, essentially the entire weapon definition is now a prefab.
- + Added a safe way to handle invalid / corrupt resources during loading, more expansion of this system will be implemented in the future (UIs, warnings, anticheats, etc).
- + This essentially means if an asset fails to load, place-holder data will be inserted in place.
- + Wrote down the initial credits for the game and created a panel for it.
- + Added map updating (The entire game world will now update on demand)
- + The map will now randomly be selected on game start.
- + The map will now change every 15 minutes, along with resetting the score
- . + Added the following weapons to the June 16th test:
- + Ithaca 37
- + Remington 870
- + M1 Garand (Scope on / off)
- + M1911
- + AK47
- + AWP (Scope on)
- + Escape properly closes the pause menu.
+ Escape properly closes the chat menu. - + You can now auto-jump while sprinting.
- + Repacked the shaders and removed all of the unused ones.
- + Added a font cache.
- + Text inputs now work properly if there is more than on on the screen.
- + Added a login and register panel.
- + Skorpion, M1 Garand, M1911
- + Changes to the formerly implemented gun sounds
+ UI click sound - + Generic ADS in/out sound
- + Generic swap sound for spade, pistol & rifle
- + Generic ambience sound + lowered "land" sound volume to 0.7
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Spades 1968 (Ace of Spaces Remake)
Inspired by Ace of Spades, Apocalypse Now, Band of Brothers and the real stories of the Vietnam war.
Status | In development |
Author | Spades1968 |
Genre | Action |
Tags | 3D, FPS, Indie, Low-poly, Multiplayer, PSX (PlayStation), Retro, Voxel, War |
Languages | English |
Accessibility | Configurable controls |
More posts
- Ace of Spades June 16th Public Pre-AlphaJun 16, 2024
- Spades 1968 Closed Pre-AlphaJun 07, 2024
- Spades 1968 (Ace of Spades Remake)Jun 05, 2024